Loco Cat
Free · one full-screen ad per app opening, removable with a one-time purchase
Cats hunt things that move unpredictably and disappear before they can be caught. Loco Cat does exactly that on a phone or tablet screen, at speeds and contrast levels a cat's eye can actually follow. Link up to four devices on the same Wi-Fi and the hunt spreads across the room: the prey vanishes from one screen and turns up on another, so your cat has to go and find it.
What it does
Features- Prey that behaves like prey. Movement that pauses, darts and changes direction, instead of drifting predictably across the screen. Each scene has its own movement personality, background and catch radius.


- Nine scenes, each with its own sound. Laser (pew), fly (bzzz), mouse (chirp), bird (tweet), ribbon (swish), bug swarm (skitter), koi pond (plop), washer (rumble) and pinball (ding).

- Adjustable to your cat. Prey size in three steps and prey speed in three steps, changed at any time without leaving the game.

- Scene changes that keep a bored cat interested. Every touch can switch to another prey, and the scene can rotate automatically every two minutes — in multi-device play too. Pinball is excluded from touch switching.

- Its own volume control. The slider changes only the app's own sounds — your phone's volume stays as it is.

- Paw-proof. Play mode locks the screen for your cat — you unlock it by holding the paw for a second and dragging it to the lock. Optionally the app also blocks home, recents and the notification shade during play; Android asks you to confirm pinning each time, so this is off by default. Rotating the device does not interrupt play either — the game keeps running.

- Multi-device play over Wi-Fi. Link up to four devices on the same network. The prey lives on one screen at a time for a while, disappears everywhere for a few seconds, then reappears on a different device — so a cat chases it from one screen to the next. Pinball is not available in multi-device play. Everything stays on your own network.

- Ads that stay out of the way. One full-screen ad after the first game of each app opening, never during play. A single one-off purchase removes it for good.
- Works offline. No account, nothing to sign into, no FitEngineering server.
A note on screens. Claws and glass are not friends. A screen protector is a good idea, and a tablet you do not mind scratching is a better one.
What it does with your data
Short answer: nothing| Item | Where it lives |
|---|---|
| Game settings | Scene, prey size and speed, volume, scene rotation and screen lock are saved in the app's private storage, so your setup is there again the next time you open the app |
| Stored on your device | Those settings, plus one flag recording whether you have bought the ad-free version. No play history, no profile, no record of your cat |
| Account | None. There is no sign-up and no user identity |
| Analytics | None. No Firebase Analytics, no crash reporting, no third-party tracker |
| Advertising | One Google AdMob interstitial per app opening, with an EEA consent form. Removable with a one-off in-app purchase |
| Multi-device play | Which device currently shows the prey, the chosen scene, size and speed, and the shared catch count — plus a random per-session id and the device model name used to list the room. No prey coordinates are sent. Direct device to device over your local Wi-Fi, never off your network, and nothing is kept once the session ends |
| Transmitted off the device | Nothing about you. Network access is used only for the ad and to verify the ad-free purchase |